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General Khal´rar

I´ve been working on this awesome model from Pascal Raimbault made for The Gnomon Workshop.

I took the high poly model and i did a retoplogy with a base head mesh from 3dscanstore.

In Zbrush i transfer the details but it miss a few,i just want to keep the shapes and the big wrinkles because then i added skin details with some maps from texturingxyz.

I used Mari for all texture work.On the head all is hand painted and procedural work,only i projected some textures in the eyes and mouth,to get that fleshy tone.

To the eyes i followed the tutorial from the Foundry Learning Yt channel,it is very helpful.

I´ve used Cave´s Academy LookDev assets for calibrate lights and see how my textures looks.
For Lookdev and final renders I´ve used Maya and Arnold.

Hope you like it.

Skin Details Breakdown

Skin Details Breakdown

Head color Breakdown

Head color Breakdown

Eye color Breakdown

Eye color Breakdown